Showing posts with label Aion Guides. Show all posts
Showing posts with label Aion Guides. Show all posts
Monday, August 16, 2010
Aion ability to make Kinah Guide
Kinah is the currency of Aion and is always of importance as you journey through 50. Having enough gold for new armor and weapon upgrades can help a player level at their fastest potential. The ability to make Kinah as part of the leveling process is an important role in your efficience in Aion.
Aion Auction house and Private Stores Guide
The Auction house and Private Stores, One of the best ways to make Kinah is using the Auction House. It doesn’t matter what level you are you can use the auction house to make hundreds of thousands of Kinah and build your wealth early on. Our Kinah guide teaches you how to make gold while questing, using the auction house and private stores.
Tuesday, April 13, 2010
Hidden Treasure in Aion Online
In the middle of the lake by Basela Village in Altgard, there is a large box. You will usually find a few people attacking it, just ask to group and pound away.
It takes awhile to destroy as it has an estimated 10,000 hp and you only deal 1 damage at a time.
After an hour or two of annoying beating the box dies, and you will recieve the Treasure Hunters Sword, Dagger, Sheild, Spellbook, Belt, and Boots.
Ok so most everyone knows this, but here is a trick if you are having trouble getting into a group. Simple, go at about 9am or so with at least one friend to be sure that you will not get beat out by someone who shows up later.
If there is someone there, just channel hop as it is usually on more than one channel at a time. And another trick, if you use Frightcorn Memory or something similar you may do twice as much damage. And yet another trick, unless your an assasin, drop down to your fists as they have a 1 attack rate I believe so you can get more hits in as you do the same damage either way.
It takes awhile to destroy as it has an estimated 10,000 hp and you only deal 1 damage at a time.
After an hour or two of annoying beating the box dies, and you will recieve the Treasure Hunters Sword, Dagger, Sheild, Spellbook, Belt, and Boots.
Ok so most everyone knows this, but here is a trick if you are having trouble getting into a group. Simple, go at about 9am or so with at least one friend to be sure that you will not get beat out by someone who shows up later.
If there is someone there, just channel hop as it is usually on more than one channel at a time. And another trick, if you use Frightcorn Memory or something similar you may do twice as much damage. And yet another trick, unless your an assasin, drop down to your fists as they have a 1 attack rate I believe so you can get more hits in as you do the same damage either way.
Nochsana Training Camp Guide

25 levels of harpies later, some real opponents!
On the way to the abyss, a lot of people say "Where are the instances?!". Thankfully the western release of the game came with patch 1.5, introducing the Nochsana Training Camp. NTC, or just TC as it might be referred to on your server is a level 25-29 instance. These are hard caps. Since it's in the Abyss, 25 is required, and once you hit 29, you can no longer enter it period. Enjoy it while you can!
One important thing to realize is that this is not a WoW instance. Loot will not drop off every boss or special monster as a guarantee. It is entirely possible, and even probable, that you will walk out of here with nothing new for gear. Before you throw your hands up in the air and abandon your quest however, you must realize that the experience points are ABSURD from this instance. With a party of 25-26s, you will be getting over 25,000 per elite monster kill. If you pre-ordered or recently completed a survey for a Lodas' amulet, this is the time to use it. On a full clear of the zone, running at a reasonable rate so the majority of your kills are with the amulet on, you will likely roll out with 70-80% of a level's worth of experience. It's incredible and should be run every day you can do it. There is a lockout period of a little under a day after you complete it, and three quests that will be done on the way that are given from an NPC near the ones that gave you your abyss training.
Quests
Nochsana Weapon Caches - These are located
near the end of the instance surrounding the fortress, and lots reside inside. There are enough spawns that a full party should be able to complete it all at once.
Guardians of the General - These four enemies are all part of your path to the General for the most part. We'll make sure you don't miss them.
The Siege of Nochsana - Just move up to the door and deploy your weapon. A pet bar will show up and you'll have to tell it to attack. Make sure everyone deploys it and gets credit if you're doing it as a static team with your legion or something. The followup will then tell you to kill the General, which is what you came to do anyway, right?
Route
Fairly straight forward. Upon entering, your party should move up either side. Patrols circle in a clockwise circle on the outer ring. Mark them and make your party aware as soon as they enter your line of sight. Typically they consist of two elites or one elite and a pack of Recruits, which barely pose a threat at all. There are drakes in the middle that can be totally ignored or grabbed for bonus experience.
Pull slowly and steadily. Before you reach the first gate, you'll see an artifact structure directly to the right of the first fortress gate. The first boss type is here for the quest, and he's a caster. Watch for large spikes of damage on your tank, and you can use the artifact to your advantage if you must. It'll create a damage shield for 60 seconds on your whole party that can soak up a lot of punishment. You can use it and then get dirty with a double pull for a little more thrill and AoE carnage.
Past the second gate is more of the same, but atop that second gate lies the third boss. His physical output is laughable, but he has an amazingly powerful stone-skin type damage shield. Whittle him down over time before he can recast it. Right up the ramp to the third gate is the 3rd boss, a Drake. All of his damage is single target except for one wide blast that will hit the whole party for about 1000. Your cleric can take care of this easily with a Healing Wind, so don't panic and start using potions. Nothing else he does will hit people beyond the tank, so waste this fool. Reports are mixed about his fire attack being cone-based so you could dodge it if you were behind him. I wouldn't bother.
Once you get to the gate, resist the urge to run up and bash the hell out of it with your bare hands. Actually, do it once. Fisticuffs have a great animation in this that you'll never get a good chance to see otherwise. If you have a lot of people looking to complete the Weapons quest, as you pull the outside of the fortress, look for the caches lining the walls. Once everything is clear, activate your siege weapons around melee distance with the gate if you have them and let rip. Then perhaps most importantly, get back. Everyone needs to stand back as upon the door falling, at least two elites will rush out to engage you and they're likely to get company on the way. Make sure your cleric has Rebirth up, if there is any threatening point of this instance, it's this pull. Handle them as they come out with crowd control and engage them around the corner of the gate.
Now, you have to clear the entire fortress out. Anything left alive will come running when the General is engaged, so don't even think about going up that ramp. Once the ground floor is clear, work your way up the ramp on the right side. By now you'll notice the weapon caches are liberally spread throughout this portion of the fortress. In this area you'll also find Nochsana Docs, which are healer types and should be dealt with first or last if good crowd control is available. Clear the area above the gate, as well as the bridge over the middle of the room. At the highest point in the back corner you'll find the last of the bosses for the quest. He'll summon help, but the help will vanish upon his death. Unload everything before the add goes for your healer and things get ugly. Do a quick survey around the fortress to ensure it's fully cleared, and pull the last two in front of the general. It's go time, people
Nochsana General
As intimidating as he looks, he's not that bad. His melee attacks consist of a smash that lowers physical defense and can be dispelled, and a wide area knockdown. His damage is rather high, so clerics will have to be on their toes. Ranged classes have next to nothing to worry about. Once he gets below 30%, he'll start using a fear move that will cause a random person to lose control for a few seconds. Templars should have Empyrean Armor saved for this in case the healer gets feared and things get ugly. Where you tank him is pretty irrelevant. Once he's dead, you'll get credit for the second part of the siege quest. His loot table consists of a wide array of blue weapons, high quality stuff that will take you into the 30's easily.
Unfortunately, that's if he drops them.
You'll be running this multiple times, and you have a time limit of sorts due to the level cap. This is without a doubt the fastest thing you can do to level though, and groups will be continuously springing up for NTC due to that. It's a good primer for how a fortress siege works, well, aside from the whole 'no enemy players in the area'. The quests will give you a huge infusion of XP and a fantastic helm that will carry you through the mid 30's with ease. Just remember that you're not doing it for the loot. There are repeatable instances in the low-mid 30's that will provide you with much more loot opportunity than here. I personally got more loot out of Tavan's Cavern than here, but a third of the experience in the process. Regardless the Nochsana Training Camp is your easy ticket if you don't want to grind out 25-29. So set that looking for group tag and brave the spammers to ride the fast track to 30!
Aion Online Gladiator complete guide

The Gladiator class is able to use most weapons in the game, but they are more geared towards using either two handed pole arms (for Area of Effect combat) or dual-wielded swords. Almost all of their skills are geared towards the use of either a pole or a sword (Dual swords do count for this), so it is highly recommended that you choose to use one of those two weapons.
Along with this, the Gladiator is able to use multiple types of armor. They have passives for Leather, Chain, and Plate. Because of this, your choice in armor will be Plate. Your goal is to build up your defense and attack as much as possible, and Plate is the best method to going about this.
The biggest thing to keep in mind when choosing to play this class is that your main priority is to be a damage dealer, rather than a tank. You will have the ability to take monsters and players, yes, but if there is a Templar as well it is best to allow them to take care of that.
Strategy
The strategy of the Gladiator is going to be a pretty solid one. There really are not any times you will deviate from your normal play style, however your play will depend on what type of weapon you are using at the time.
First of all, carrying a bow is a very positive thing. You do not have any skills that you are able to use with bows, however you can use them to pull mobs out of groups. Your damage with this bow clearly will not be as devastating as with your normal skills, but that is not your objective at this point. Instead, you will want to use your bow to pull and then swap back to your normal weapon of choice.
Because your masteries (and skills) are based on two different weapons we will go ahead and cover the scenarios of each of these. These two weapons are the pole arm and the dual-wielded swords.
The dual-wielded swords are used just like any other weapon. Your goal is to get up to melee range of your target and deal damage to them as fast as possible. This is going to be the same whether you are tanking or not, however when you are tanking you will be the first one to attack your enemy (or enemies). This play style is the most common among Gladiators because if you keep using skills you will deal a large amount of damage over a short period of time. The issue, however, is that your attacking ability (in terms of damage dealt) is highly dependent upon how many skills you are able to dish out to your opponent. Because of this, your large attack power has both strengths and weaknesses. It is very important to gauge, especially when playing alone, how much health you have and what you are able to kill. Not doing so will result in a quick return to the nearest respawn point!
The pole arm is one of the most tricky weapons in any game, and Aion is no different. The point of the pole arm is to deal damage to multiple enemies at once, using a melee weapon. Using this style of battle means you need to completely separate yourself from your normal, in which you just attack one mob at a time. This time, your goal is to run beside multiple mobs, pulling their aggression along with you as you run to an area (preferably a corner) where you can attack all of them at the same time. This style takes much practice to fully grasp the hang of it. Because of this, here is a small guide to assist you in understanding the various workings of the Area of Effect combat methods.
Step One – Your first step here is to figure out where you wish to do your slaying mobs at. This is by far the most important decision because you want the ones that either are good for your quest, have decent drops, or give good experience. Looking at those three things, you will quickly notice that they do not always coincide with one another. You could have mobs that you need for a quest but have horrible drops and experience, for example. As a general rule of thumb, it is best to find mobs that are one or two levels below you. This generally cuts down on the amount of damage that they deal to you, increases your damage to them, and thus causes you to experience much less down time. Along with this, when choosing your target area make sure you understand how the different mobs react to players. Aggressive mobs, for example, are much easier to pull along with you than passives. With passive mobs, you must manually hit them to get them to chase you, causing you to take a considerable amount of damage sometimes just while pulling! Both types are fine, just ensure you understand which one you are dealing with ahead of time.
Step Two – The second step once you have chosen your target area is to determine whether or not you need a healer. There are some times you will find that you are able to do decent pulls (I consider three mobs a decent pull when solo) without anyone else assisting you, but there are also times that those three mobs may slay your character. Determining whether or not you are going to need a healer is extremely important because it can save you much time in the long run. Do notice that adding someone else to your group does mean you will receive less experience, gold, etc. however.
Step Three – After you have done the above two steps you are ready to move on to determining how many mobs will be an efficient pull for you. Whether you have a healer or not this part will always be the same. The biggest mistake people make is starting big and slowly working their way down. Instead, you should be doing the exact opposite. Start out with small pulls, such as two mobs (if solo) or three (if grouped) and move up one mob at a time until you feel comfortable but not overwhelmed. Some players may find this to be “weak” but it is much better than wasting hours trying to figure out what went wrong or how to get better efficiency. Also note that this bottom-to-top approach should be used with each run or each day. Many times you may be doing perfect during a run and then take a break and end up wiping your party (or yourself) multiple times due to not doing as well.
Step Four – At this point you are ready to roll and AoE down some mobs! You are ready to either try out your solo play or ensure that your team is being attentive so you can do a pull. Note that if you are unsure if a party member you rely on is AFK or not, you will want to question them ahead of time. Nothing is more irritating than a healer that left to go take care of something while you sit there dying.
Aion - Level 35 Assassin Farming Gold Weapons
This is a extremely quick 2 minute boss run and of course, the duration will depend on your skill execution and DPS.
This is also a realistic execution plan. If you look at the DPS of the 2 assassins in the video, they are achievable.
As for drop chance, you have a chance to get the gold drops but everything depends on your luck. I am not certain about the drop rate but with this speed, you can probably have your weapons pretty quick.
There is a 30 minute lock out after you finish an instance. Use this time to gather some aether nearby. Lots of aether in this place.
The other thing is: the gold weapons bind on roll. Just NPC anything you can’t use. NPC buy them for a million kinahs. That’s alot, isn’t it?
You need to be at least level 34 for this but recommend that you be at least 37 (42 max or the boss won’t drop anything)
Preparation:
Buy some Abyss HP Pots with AP and some large HP Pots
Buy some movement speed buff scrolls or +critical attack food if you want. Optional
Group up with 1 or 2 other assassins. Go with someone with pretty similar DPS to reverse aggro easily.
Meet up and enter Fire temple (asmos) or Kyola temple (elyos). You need the finish a quest to enter this instance.
In instance:
Turn on Bloodlust I (speed buff).
Turn on Hide II
Glide until you reach a mob-free spot
Wait for Hide II CD to finish.
Consume Mana pot to replenish Mana
Turn on Hide II
Proceed towards the boss’s hideout.
Kill 1 mob near boss.
Lure boss to spot using bow.
Assassin A aggro and splash DPS at Boss
Assassin A prepare to use Abyss Pot and HP Pot. This will allow you to tank a few hits.
Assassin B go to back of boss, stun, buff, backstab, surprise attack, dp skill.
Assassin B will reverse the aggro if done right.
Assassin B prepare to pot. (Kromedes gives crazy damage)
Now the aggro in on B after all that crazy damage.
Assassin A go to back of boss, buff backstab surprise attack, dp skill, repeat what player B did.
If there is a Assassin C, this will be faster but you have 1 more person to split the loot.
If you got a golden staff/orb/spellbook/mace/spear, sorry you can’t trade them.. They bind on roll! But good news is that you can NPC them for 1 million kinah. That’s quite a bit of money.
Now, there is a 30 minute lock down on re-entering the dungeon.
You can go gather some aether nearby. Lots of aether in this place.
Or you can set up store and sell some stuff outside the dungeon.
This process takes about 2 mins plus
Wednesday, March 3, 2010
Aion Enemy Radar
aion enemy radar
Ever wonder how some players seem to know when an enemy player is in the area, even when they are outside of the area of the minimap, or stealthed? Here is how you do it.
1. Create a new Chat Tab. Chat Preferences Menu -> Add Tab
2. Name the new tab "Asmo Radar" (or "Elyos radar").
3. Drag the tab away from your chat window so it makes a new window.
4. Go into the Tab Options. Under "Combat - Others", turn off all except the 5 message types for "Enemy's..."
5. Position and size the window so it does not block anything else. It does not have to be large, as it will be faded most of the time.
Now, whenever that window lights up, an enemy has just used a skill within detection range (about double the minimap range)!
A lovely video that shows you how to customize your chats and in this particular case , coming up with a chat that shows enemies and any enemy related alerts, even before they enter your radar. Lovely work. Note: the red text is alerts and not the actual text by the opposing faction. The text from the opposing faction will come up as garbled text. Red garbled text nonetheless.
This can give you the upper hand in pvp!
It will alert you to enemies in your area before you even see them. And once you get good at reading it, you can even tell what class they are!
Ever wonder how some players seem to know when an enemy player is in the area, even when they are outside of the area of the minimap, or stealthed? Here is how you do it.
1. Create a new Chat Tab. Chat Preferences Menu -> Add Tab
2. Name the new tab "Asmo Radar" (or "Elyos radar").
3. Drag the tab away from your chat window so it makes a new window.
4. Go into the Tab Options. Under "Combat - Others", turn off all except the 5 message types for "Enemy's..."
5. Position and size the window so it does not block anything else. It does not have to be large, as it will be faded most of the time.
Now, whenever that window lights up, an enemy has just used a skill within detection range (about double the minimap range)!
A lovely video that shows you how to customize your chats and in this particular case , coming up with a chat that shows enemies and any enemy related alerts, even before they enter your radar. Lovely work. Note: the red text is alerts and not the actual text by the opposing faction. The text from the opposing faction will come up as garbled text. Red garbled text nonetheless.
This can give you the upper hand in pvp!
It will alert you to enemies in your area before you even see them. And once you get good at reading it, you can even tell what class they are!
Sunday, January 10, 2010
Aion Online making Guild Emblem Guide
The design needs to be 256×256 pixel and has to be named emblem.bmp (24bit) or emblem.tga (32bit) and be located in your main Aion folder.
Your best shot at a good logo is to have a transparent background and saving the logo as a 32bit .tga file. The latest Photoshop versions changed the way they handle .tga files. So if you use Photoshop, your best bet is to create the logo, save the .psd and then load it with Gimp (a free program) and save the .tga from there. Or you can create it with Gimp from the start, but I still prefer Photoshop. If you do not have or can afford Photoshop, Gimp works very well for this.
Download Gimp for Free
If you want to use an older version of Photoshop, you will have to create a transparent alpha channel to get the transparency to work in Aion.
Step 1
Start your guild emblem design at 256×256 pixels but at 300 resolution so that it is larger and easier to detail and edit. Make sure the new file has a transparent background and is RBG Color at 8 bit.
GuildEmblemStart
Step 2
Create your design (feel free to view my sample emblems following this tutorial)
**note that the design will be very small on the cloak and extreme detail will not convert well to the small cloak**
GuildEmblemFlame
Step 3
Save your file as a .psd file and open it in Gimp
Step 4
Once opened in Gimp, Go to File > Save As >
name your emblem: emblem.tga and save it to your Aion folder
Save as TarGA image
GuildEmblemSave
Another window opens up if you have multiple layers, make sure the bottom layer is transparent if you don’t want a box in your emblem.
GuildEmblemMerge
Another window opens up after that with an RLE Compresion checkbox.
UNCHECK IT!
Your best shot at a good logo is to have a transparent background and saving the logo as a 32bit .tga file. The latest Photoshop versions changed the way they handle .tga files. So if you use Photoshop, your best bet is to create the logo, save the .psd and then load it with Gimp (a free program) and save the .tga from there. Or you can create it with Gimp from the start, but I still prefer Photoshop. If you do not have or can afford Photoshop, Gimp works very well for this.
Download Gimp for Free
If you want to use an older version of Photoshop, you will have to create a transparent alpha channel to get the transparency to work in Aion.
Step 1
Start your guild emblem design at 256×256 pixels but at 300 resolution so that it is larger and easier to detail and edit. Make sure the new file has a transparent background and is RBG Color at 8 bit.
GuildEmblemStart
Step 2
Create your design (feel free to view my sample emblems following this tutorial)
**note that the design will be very small on the cloak and extreme detail will not convert well to the small cloak**
GuildEmblemFlame
Step 3
Save your file as a .psd file and open it in Gimp
Step 4
Once opened in Gimp, Go to File > Save As >
name your emblem: emblem.tga and save it to your Aion folder
Save as TarGA image
GuildEmblemSave
Another window opens up if you have multiple layers, make sure the bottom layer is transparent if you don’t want a box in your emblem.
GuildEmblemMerge
Another window opens up after that with an RLE Compresion checkbox.
UNCHECK IT!
Aion Elyos Basic Guide
Follow this nice & tidy post by Qetesh if you want more good basic info, including map location for “Tutty” and “Anchient Cube”.
1. “Tutty”
is the piggy BBQ in the small camp uphill, NW of mine area (check link).
2. “Ancient Cube”
is a small box laying on the ground in NE part of the mine, bit NW from Cauldron (check link)
3. Character creation :
Take your time to get your appearance right. In the end you’ll be covered in gear and only see your nose from time to time depending on your class, but still. There are options later on to change your appearance and gender (involving RL cash). Go ugly, go beauty or anything in between. Just please, no more Poon (image by Karrasx)
4. New char login:
Everyone has their own routine after logging in-game for the 1st time with new character (settings are not universal, ie. each character slot has own settings). Here’s my checklist in no particular order. Go over everything in options (at least once). I can’t remember most of the real names / terms on tabs.
a. move HUD to top of screen, show FPS, disable showing my own name
b. disable profanity filter, show all extra quick bars (2+1), show target of target,
c. disable auto-approach, disable full screen skill effects (priest +lightning = strobe),
d. disable casting sounds, keybind auto-forward (mouse4), select nearest ally (§),
e. keybind quickslots ctrl + 1 (Q), ctrl +2 (E), toggle flight /land (mouse5), didnt actually test this one but might involve dragging the action to a free quickslot +keybind to mouse
f. set chat text to small, drag the combat log to bottom-right, resize both to fit. Join -language channel.
g. create chat radar, lock chat-windows to place (Guide: Avoiding Unwanted PvP in Aion )
h. arrange the starting items / skills to my preference around qbars + mandatory emotes (salute, sorry , clap, …) to the side.
5. harvesting:
while doing the 1st three quests in Newbland (plenty of guides and video material for that in these forums), be sure to start your harvesting habit, even if you’re never ever going to craft a thing. You’ll need to skill up harvesting to 15 during the first area for a quest. And if you get the skill to 10 before entering the 1st actual village you’ll also have one quest done beforehand (collect 10 Aria). The area around 3rd quest-NPC you’ll encounter is great area to level harvesting up to 15-20 in 5 minutes of running around.
6. Bind:
when entering Akarios Village, remember to bind there by the Obelisk on your left. As you level up and move to the next camp (Outpost), bind there (ie. bind in the area you’re doing your quests mostly, you can always run / fly / teleport to other areas if needed)
7. “Tutty”
is the poor-dead-roasting-on-fire-piggy BBQ in the small camp uphill, NW in mines area.
8. skillbooks:
always anticipate the coming level-up. When in town, visit your trainer and buy the skillbooks for next level in advance so you can keep on questing when the Ding hits you.
9. healing:
if you can’t heal, get bandages by the dozens. If you can afford it (in few levels) keep a steady supply of HP/MP (if needed) potions too. And the food /drinks are great temp buff too, thou I tend to forget that often.
10. rest:
sitting down is not resting (/sit = conjure up the chair and sit). The default key for actual rest is comma “,”. In the first 10levels resting is pretty fast way to regenerate.
11. more damage:
power shards (+10 dmg) help, but in the beginning you’re always going to run out of them. A stack of 1000 costs big pennies for beginners. Using them “as needed” helps a lot and won’t waste them on every single fight.
12. save you pennies:
mainly from Priest / Mage side of things, don’t waste your money on weapons and armors. For melee’s it may be a good idea to keep both up to level, but you’ll end up with replacements soon enough during first 10levels.
13. plan ahead:
Side note to Clerics (Priests): whenever you get a change to select a Chain armor as quest reward, do so. You’ll be wearing them at lvl 10 in no time.
14. chatting:
keep the public channels in their original language please. For EN servers, use English if you can. If you can’t, join a language channel of your choice and hammer away with the questions. Nothing wrong with looking for help in your native language in region chat etc. but keep it civilized and respect the majority. Side note: the class-channels are great way to gain insight & tips to your chosen class.
15. chat-link:
LFG channel (/3) is great to find help for specific quests. You can link a quest from your questlog with CTRL +right click. Works on things in your inventory or vendors too btw.
16. shopping preview:
CTRL + left click is for item preview (only your inventory or vendor, probably for private shops too)
17. LFG:
in the social window (defaut = V) there’s a button on bottom left “Group Request” (forgot the actual buttons name, confirm please). When you click it, a link to your group appears in the channel you’re talking to. Left clicking this link will send info to the group’s leader with your level and class, followed by and options. If you right click the group request link, you will see asmall window of the current group setup (and a button to apply for the group). Typical use of this feature might involve linking a quest line or free text for clarification. (“Looking for warriors and healers for and but others may apply too ”)
18. split the stack:
you can split a stack of anything with SHIFT+ right click. Select / type a number for items to take away from the original stack and you now have two stacks.
19. buy the stack:
you can buy stacks of items from vendors (crafters ahoy), SHIFT +right click and type how many hundred you want etc.
20. “Tutty” is dead.
He’s passed on! This piggy is no more! He has ceased to be! He’s expired and gone to meet his maker! He’s a stiff! Bereft of life, he rests in peace! His metabolic processes are now history! He’s off the twig! He’s kicked the bucket, he’s shuffled off his mortal coil, run down the curtain and joined the bleedin’ choir invisibile!!
21. Enjoy:
Take time to enjoy the lore and scenery. Someone else is going to beat you to the max level. F12 removes the UI for beautiful screenshots, but it will keep the FPS frame in view. Help beginners with locations, quests and whatnot. Craft if you want to. Open a private shop and sell your junk for pennies. What ever gets you relaxed? Just remember the bottom line: It’s us against them, not us against us.
22. finding stuff:
NPC’s, stores, mailbox etc can be found with the “ /where” command (pathfinding). Like “/where mailbox”, “/where Mires”. It will not, however, find Tutty for you.
23. Useful misc:
once you get to capital (Sanctum), you can buy hats that show you all harvesting / gathering nodes nearby. You can also buy stuff like cowboy hat and sun-classes or a clown mask.
24. not so useful misc:
create a macro with “Charge” –emote and shout “For Tutty!!!”, create a Legion called “Avenger’s of Tutty” and become the most popular legion of your server. Ask around if anyone’s seen Tutty.
25. zone channels:
there are 10 different copies of the starter zone (open beta). i.e. instanced zones. You can swap between them once every 3mins (again, open beta). So if your mob is camped beyond belief, changes are another zone has it waiting for punishment. Great for the harvest nodes too btw. Guide here Aion: PowerWiki .
26. the other side:
if you haven’t already, take some time (when convenient) to check out the Asmodian side of things. You’ll need to select another server for that of course. There are some pretty amazing graphics there too.
27. Ascension:
as many have said here and in-game, the moment you hit lvl 9 (you had your next set of skill books with you of course), drop everything and do the Ascension –quest line immediately. You’ll gain the level 10 by the time you go back to Newbland to finish your quests there.
28. Capital (Sanctum):
after you’ve finished all your quest in the first zone and are ready to move to next, take some time to go around the Sanctum. Map is great and shows you many things but it might help if you make your own bookmarks to your map for future reference (vendors you will use, teleport statues, warehouse etc.) I guess I missed the “making your bookmarks” from the list earlier but in brief: open map, CTRL +right click a location, rename the location. Detailed instructions can be found on these forums.
29. DP: (divine Power and misc)
once you get your wings, don’t forget to buy your new lvl 10 abilites (missed that one at first) + follow up / finish the first 2 quests you get to Verteron (by teleport). You’ll get your first level 10 DP ability. Fun to have while finishing off your remaining quests.
30. Group:
learn to group early on. I’m sure people can level to max on their own eventually, but reaching the cap and then starting the curve on how your class works in a group is probably a bad idea. The first 20 levels don’t necessarily require you to group up with anyone but the sooner you start, the better you will get.
1. “Tutty”
is the piggy BBQ in the small camp uphill, NW of mine area (check link).
2. “Ancient Cube”
is a small box laying on the ground in NE part of the mine, bit NW from Cauldron (check link)
3. Character creation :
Take your time to get your appearance right. In the end you’ll be covered in gear and only see your nose from time to time depending on your class, but still. There are options later on to change your appearance and gender (involving RL cash). Go ugly, go beauty or anything in between. Just please, no more Poon (image by Karrasx)
4. New char login:
Everyone has their own routine after logging in-game for the 1st time with new character (settings are not universal, ie. each character slot has own settings). Here’s my checklist in no particular order. Go over everything in options (at least once). I can’t remember most of the real names / terms on tabs.
a. move HUD to top of screen, show FPS, disable showing my own name
b. disable profanity filter, show all extra quick bars (2+1), show target of target,
c. disable auto-approach, disable full screen skill effects (priest +lightning = strobe),
d. disable casting sounds, keybind auto-forward (mouse4), select nearest ally (§),
e. keybind quickslots ctrl + 1 (Q), ctrl +2 (E), toggle flight /land (mouse5), didnt actually test this one but might involve dragging the action to a free quickslot +keybind to mouse
f. set chat text to small, drag the combat log to bottom-right, resize both to fit. Join
g. create chat radar, lock chat-windows to place (Guide: Avoiding Unwanted PvP in Aion )
h. arrange the starting items / skills to my preference around qbars + mandatory emotes (salute, sorry , clap, …) to the side.
5. harvesting:
while doing the 1st three quests in Newbland (plenty of guides and video material for that in these forums), be sure to start your harvesting habit, even if you’re never ever going to craft a thing. You’ll need to skill up harvesting to 15 during the first area for a quest. And if you get the skill to 10 before entering the 1st actual village you’ll also have one quest done beforehand (collect 10 Aria). The area around 3rd quest-NPC you’ll encounter is great area to level harvesting up to 15-20 in 5 minutes of running around.
6. Bind:
when entering Akarios Village, remember to bind there by the Obelisk on your left. As you level up and move to the next camp (Outpost), bind there (ie. bind in the area you’re doing your quests mostly, you can always run / fly / teleport to other areas if needed)
7. “Tutty”
is the poor-dead-roasting-on-fire-piggy BBQ in the small camp uphill, NW in mines area.
8. skillbooks:
always anticipate the coming level-up. When in town, visit your trainer and buy the skillbooks for next level in advance so you can keep on questing when the Ding hits you.
9. healing:
if you can’t heal, get bandages by the dozens. If you can afford it (in few levels) keep a steady supply of HP/MP (if needed) potions too. And the food /drinks are great temp buff too, thou I tend to forget that often.
10. rest:
sitting down is not resting (/sit = conjure up the chair and sit). The default key for actual rest is comma “,”. In the first 10levels resting is pretty fast way to regenerate.
11. more damage:
power shards (+10 dmg) help, but in the beginning you’re always going to run out of them. A stack of 1000 costs big pennies for beginners. Using them “as needed” helps a lot and won’t waste them on every single fight.
12. save you pennies:
mainly from Priest / Mage side of things, don’t waste your money on weapons and armors. For melee’s it may be a good idea to keep both up to level, but you’ll end up with replacements soon enough during first 10levels.
13. plan ahead:
Side note to Clerics (Priests): whenever you get a change to select a Chain armor as quest reward, do so. You’ll be wearing them at lvl 10 in no time.
14. chatting:
keep the public channels in their original language please. For EN servers, use English if you can. If you can’t, join a language channel of your choice and hammer away with the questions. Nothing wrong with looking for help in your native language in region chat etc. but keep it civilized and respect the majority. Side note: the class-channels are great way to gain insight & tips to your chosen class.
15. chat-link:
LFG channel (/3) is great to find help for specific quests. You can link a quest from your questlog with CTRL +right click. Works on things in your inventory or vendors too btw.
16. shopping preview:
CTRL + left click is for item preview (only your inventory or vendor, probably for private shops too)
17. LFG:
in the social window (defaut = V) there’s a button on bottom left “Group Request” (forgot the actual buttons name, confirm please). When you click it, a link to your group appears in the channel you’re talking to. Left clicking this link will send info to the group’s leader with your level and class, followed by
18. split the stack:
you can split a stack of anything with SHIFT+ right click. Select / type a number for items to take away from the original stack and you now have two stacks.
19. buy the stack:
you can buy stacks of items from vendors (crafters ahoy), SHIFT +right click and type how many hundred you want etc.
20. “Tutty” is dead.
He’s passed on! This piggy is no more! He has ceased to be! He’s expired and gone to meet his maker! He’s a stiff! Bereft of life, he rests in peace! His metabolic processes are now history! He’s off the twig! He’s kicked the bucket, he’s shuffled off his mortal coil, run down the curtain and joined the bleedin’ choir invisibile!!
21. Enjoy:
Take time to enjoy the lore and scenery. Someone else is going to beat you to the max level. F12 removes the UI for beautiful screenshots, but it will keep the FPS frame in view. Help beginners with locations, quests and whatnot. Craft if you want to. Open a private shop and sell your junk for pennies. What ever gets you relaxed? Just remember the bottom line: It’s us against them, not us against us.
22. finding stuff:
NPC’s, stores, mailbox etc can be found with the “ /where
23. Useful misc:
once you get to capital (Sanctum), you can buy hats that show you all harvesting / gathering nodes nearby. You can also buy stuff like cowboy hat and sun-classes or a clown mask.
24. not so useful misc:
create a macro with “Charge” –emote and shout “For Tutty!!!”, create a Legion called “Avenger’s of Tutty” and become the most popular legion of your server. Ask around if anyone’s seen Tutty.
25. zone channels:
there are 10 different copies of the starter zone (open beta). i.e. instanced zones. You can swap between them once every 3mins (again, open beta). So if your mob is camped beyond belief, changes are another zone has it waiting for punishment. Great for the harvest nodes too btw. Guide here Aion: PowerWiki .
26. the other side:
if you haven’t already, take some time (when convenient) to check out the Asmodian side of things. You’ll need to select another server for that of course. There are some pretty amazing graphics there too.
27. Ascension:
as many have said here and in-game, the moment you hit lvl 9 (you had your next set of skill books with you of course), drop everything and do the Ascension –quest line immediately. You’ll gain the level 10 by the time you go back to Newbland to finish your quests there.
28. Capital (Sanctum):
after you’ve finished all your quest in the first zone and are ready to move to next, take some time to go around the Sanctum. Map is great and shows you many things but it might help if you make your own bookmarks to your map for future reference (vendors you will use, teleport statues, warehouse etc.) I guess I missed the “making your bookmarks” from the list earlier but in brief: open map, CTRL +right click a location, rename the location. Detailed instructions can be found on these forums.
29. DP: (divine Power and misc)
once you get your wings, don’t forget to buy your new lvl 10 abilites (missed that one at first) + follow up / finish the first 2 quests you get to Verteron (by teleport). You’ll get your first level 10 DP ability. Fun to have while finishing off your remaining quests.
30. Group:
learn to group early on. I’m sure people can level to max on their own eventually, but reaching the cap and then starting the curve on how your class works in a group is probably a bad idea. The first 20 levels don’t necessarily require you to group up with anyone but the sooner you start, the better you will get.
Aion Online Aggressive Mob Guide
Aggressive mobs can be a real pain when grinding in Aion Online MMORPG. The guide will give a brief tips in dealing with the aggressive mobs in the game.
Note: This guide was posted by tpg0007 of Aion Source Forums.
1. An aggressive normal mobs has an aggro radius of 8m when it’s within 5 levels of you. This radius shortens as you approaches the flank and back of the mob, from 7m to 2m. If you’re at least 10 levels higher than the mob it won’t aggro.
2. An aggroed mob will give up the chase after 7 secs if neither you or the mob is hit. If either is hit the timer will reset and become a little longer. Summonedmobs also follow this rule.
3. Similar mobs less than 8m apart will share the aggro target.
4. After a mob loses aggro, if it starts to walk back to the spawn location, it will aggro any player within the 8m radius along the way. But if it runs, then it won’t aggro anything before reaching the spawn location.
5. With few exceptions different species of mobs will not share aggro. Some species of mobs are linked though and will share aggro, such as master and pet.
6. When a mob tries to run away it will pick the opposite direction of its current target. You can affect the mob’s behavior by blocking this direction.
7. Healer mobs will cure and heal nearby mobs of their species. They will heal others and then themselves.
8. Mob skills that knockback or change your position may push you over an edge (except maybe fear).
9. To escape a mob AOE skill you must do so before the cast timer reaches 80%.
10. Humanoid mobs can call friendlies within 12m to help.
Note: This guide was posted by tpg0007 of Aion Source Forums.
1. An aggressive normal mobs has an aggro radius of 8m when it’s within 5 levels of you. This radius shortens as you approaches the flank and back of the mob, from 7m to 2m. If you’re at least 10 levels higher than the mob it won’t aggro.
2. An aggroed mob will give up the chase after 7 secs if neither you or the mob is hit. If either is hit the timer will reset and become a little longer. Summonedmobs also follow this rule.
3. Similar mobs less than 8m apart will share the aggro target.
4. After a mob loses aggro, if it starts to walk back to the spawn location, it will aggro any player within the 8m radius along the way. But if it runs, then it won’t aggro anything before reaching the spawn location.
5. With few exceptions different species of mobs will not share aggro. Some species of mobs are linked though and will share aggro, such as master and pet.
6. When a mob tries to run away it will pick the opposite direction of its current target. You can affect the mob’s behavior by blocking this direction.
7. Healer mobs will cure and heal nearby mobs of their species. They will heal others and then themselves.
8. Mob skills that knockback or change your position may push you over an edge (except maybe fear).
9. To escape a mob AOE skill you must do so before the cast timer reaches 80%.
10. Humanoid mobs can call friendlies within 12m to help.
Aion Online, Best Methods to Make Kinah
This tiptop Aion Kinah guide has really opened my eyes on the Kinah making aspect in Aion: Tower of Eternity. Not only it helped me fix my cash once and for all, it showed me a few great spots and Kinah making techniques that brought a few millions into my cube.
Therefore, I’m going to describe here, a few excellent ways to earn decent cash in this game, this Aion Kinah guide has taught me:
1. Coin Quests. There are too many of them write them all here. But as a general idea, all you need to do is find one coin quest giver close enough to a settlement (or a vendor) and implicitly close to the camp where it will send you to grind, and simply repeat the quest as many times possible. The mobs will also drop “food-for-the-vendor” items and sometimes In recent years, the dsi product has gained good reputation, so they have a lot of potential customers in international markKinah. As you turn in the quest, you will get the nice coinage bonus plus nice profits Are you interesed in exploring adventurous world? runescape will satisfy your desire for adventuring.if you sell the trash loot.
2. Grinding. This method can also bring a lot of cash if you know what to kill, where to kill, what to loot and what to sell. As a general idea, the Balaur mobs in the Abyss are great to grind on. They drop Kinah, nice items to sell at Brokers and they also give AP (Abyss Points). The Aion Kinah guide I’ve been working with has shown me quite a few great As the biggest manufacturer which specialize in producing solar panel, we have accumulated rich experience and gained a great share in the market.spots for Elyos and Asmodians.
3. Trade Broker Gambling. I call it gambling because you can also lose money applying this method. That’s why it’s indicated for those who already have a few millions. The base of this method is to buy low and sell high, everything that is on high demand at the brokers. This method can bring you nice profits with a minimum of time played, but if the prices for the stuff you sell drop over night you lose at this game.
These are just a few good ways to earn money in Aion Online. However, this Aion Kinah guide I’ve been The young wait in long queues to buy Aion kinah in cold winter morning.working with covers much more aspects of making Kinah in this game.
I hope these methods have helped you at least a little in getting the best gear, reagents, consumables, Stigmas or whatever quality items Kinah can buy in Aion Online. To learn more, I strongly suggest to take a look at the Aion Kinah Guide that’s been very helpful to me.
Therefore, I’m going to describe here, a few excellent ways to earn decent cash in this game, this Aion Kinah guide has taught me:
1. Coin Quests. There are too many of them write them all here. But as a general idea, all you need to do is find one coin quest giver close enough to a settlement (or a vendor) and implicitly close to the camp where it will send you to grind, and simply repeat the quest as many times possible. The mobs will also drop “food-for-the-vendor” items and sometimes In recent years, the dsi product has gained good reputation, so they have a lot of potential customers in international markKinah. As you turn in the quest, you will get the nice coinage bonus plus nice profits Are you interesed in exploring adventurous world? runescape will satisfy your desire for adventuring.if you sell the trash loot.
2. Grinding. This method can also bring a lot of cash if you know what to kill, where to kill, what to loot and what to sell. As a general idea, the Balaur mobs in the Abyss are great to grind on. They drop Kinah, nice items to sell at Brokers and they also give AP (Abyss Points). The Aion Kinah guide I’ve been working with has shown me quite a few great As the biggest manufacturer which specialize in producing solar panel, we have accumulated rich experience and gained a great share in the market.spots for Elyos and Asmodians.
3. Trade Broker Gambling. I call it gambling because you can also lose money applying this method. That’s why it’s indicated for those who already have a few millions. The base of this method is to buy low and sell high, everything that is on high demand at the brokers. This method can bring you nice profits with a minimum of time played, but if the prices for the stuff you sell drop over night you lose at this game.
These are just a few good ways to earn money in Aion Online. However, this Aion Kinah guide I’ve been The young wait in long queues to buy Aion kinah in cold winter morning.working with covers much more aspects of making Kinah in this game.
I hope these methods have helped you at least a little in getting the best gear, reagents, consumables, Stigmas or whatever quality items Kinah can buy in Aion Online. To learn more, I strongly suggest to take a look at the Aion Kinah Guide that’s been very helpful to me.
Aion gladiator weapons
It’s important that you know 5 things when you are leveling your gladiator. Where to go. Who to talk to What quests to accept. What to kill. What items to get. Once you know these 5 things then you’ll be able to power level your character. Also, it’s really important that you got area’s that aren’t too big, but not too small either and that’s having lots of good quests that you can do.
Aion Gladiator Guide – How To Make Kinah As A Gladiator
When you want to start making kinah and lots of it then there are 3 basic ways to do this. 1 – Use your professions. 2 – Grind items & materials that you can sell. 3 – Start completing quests in return for kinah. Also, you can combine these options. If you combine a profession with grinding then you can create expensive items that are more worth then the materials or items that you’ve obtained.
Aion Gladiator Guide – What Professions To Get As A Gladiator
Taking a professions is all depended on 3 things. Gear, kinah or PvP. Professions for: Gear: Weapon or Armorsmithing + A random other. Kinah: Alchemy + Cooking PvP: Armor or Weaponsmithing + Alchemy/Cooking In order to skill these professions up fast you should buy the materials on the Auction House. Sure, this costs Kinah but to grind the items will take you lots of time.
Aion Gladiator Guide – How To Dominate PvP As A Gladiator
In order to dominate PvP as a gladiator it’s a need to know your enemies. To do this you should monitor on your opponent’s moves. This way you will be able to see exactly when and how enemies of yours are using their ability’s.
Using The Aion Gladiator Guide
If you want step by step instructions & information that’s coming along with videos, screenshots, tutorials and maps about all these points then it’s highly recommended to get yourself the Aion Gladiator Guide.
Aion Gladiator Guide – How To Make Kinah As A Gladiator
When you want to start making kinah and lots of it then there are 3 basic ways to do this. 1 – Use your professions. 2 – Grind items & materials that you can sell. 3 – Start completing quests in return for kinah. Also, you can combine these options. If you combine a profession with grinding then you can create expensive items that are more worth then the materials or items that you’ve obtained.
Aion Gladiator Guide – What Professions To Get As A Gladiator
Taking a professions is all depended on 3 things. Gear, kinah or PvP. Professions for: Gear: Weapon or Armorsmithing + A random other. Kinah: Alchemy + Cooking PvP: Armor or Weaponsmithing + Alchemy/Cooking In order to skill these professions up fast you should buy the materials on the Auction House. Sure, this costs Kinah but to grind the items will take you lots of time.
Aion Gladiator Guide – How To Dominate PvP As A Gladiator
In order to dominate PvP as a gladiator it’s a need to know your enemies. To do this you should monitor on your opponent’s moves. This way you will be able to see exactly when and how enemies of yours are using their ability’s.
Using The Aion Gladiator Guide
If you want step by step instructions & information that’s coming along with videos, screenshots, tutorials and maps about all these points then it’s highly recommended to get yourself the Aion Gladiator Guide.
Aion Holycranium’s Rare Spawn List
All mobs that drop BoP items are on a 8 hour respawn, Octanu, Fire Canyon Guardian. Etc
Level 1-20
Ishalgen
Level 2 – Squzii Ironfist
Clicky
Level 4 – Hulker
Clicky
Level 6 – Hammerhoof
Clicky
Level – 8 Rusty Threehands
Clicky
Altgard
Level 13 – Elite – Gulux
Clicky
Level 13 – Commander Mohen
Clicky
Level 17 – Cheiftain Manumumu
Clicky
Level 17 – Silverback Haku
Clicky
Level 18 – Stoneskin Stoffu
Clicky
Level 18 – Karate Ikid
Clicky
Level 19 – Bluewing
Clicky
Level 20 – Depthcharge
Clicky
Level 20-30
Mornheim
Level 23 – Head Hamok
Clicky
Level 23 – Azure Fungen
Clicky
Level 25 – Captain Subaku
Clicky
Level 26 – Elite – Klaw Spawnmaster
Clicky
Level 26 – Elite – Klaw Spawnguard
Clicky
Level 27 – Weeping Bigalia
Clicky
Level 27 – Gigantic Sulfur Slime
Clicky
Hit’s harder than a normal mob – Elite 1 dot.
Level 27 – Weary Fidelio
Clicky
Level 27 – Queen Sper
Clicky
Level 27 – Hero – King Zugog
Clicky
Taran’s Cave
Level 27 – Elite – King Klawtun
Clicky
Level 27 – Elite – Klaw Spawnlord
Clicky
Level 28 – Hero – Queen Taran
Clicky
Level 28 – Elite – Klaw Comitatus
Clicky
Level 28 – Elite – Nanny Nuk
Clicky
———————————————————————————-
Level 29 – Octanu’s Second Spawn
Clicky
Level 30 – Queen Octanu
Clicky
8 Hour respawn
Level 30 Fire Canyon Guardian
Clicky
8 Hour Respawn
Brusthonin
Level 22 – Ripened Pucorn
Clicky
Level 22 – Bakun the Zombified
Clicky
Level 24 – Elite – Farmer Havenjark
Clicky
Level 25 – Botanist Aello
Clicky
Lower Abyss
These spawn at the same place
Level 26 – Deputy Lohan
Clicky
Level 26 – Highmade Pasau
Clicky
Level 26 – Highmage Nobris
Clicky
Level 26 – Captain Semund
Clicky
Level 26 – General Luhut
Clicky
Level 26 – Lumion
Clicky
———————————————————————————-
Level 26 – Brigade General Akius
Clicky
Level 27 – Elite – Neved the Forgotten
Clicky
Level 27 – Imperturbable Kamon
Clicky
Level 30 – The Everwatcher
Clicky
Level 32 – Elite – Team Leader Lahu
Clicky
Level 30-40
Mornheim
Level 30 – Elite – Craggy Lakrum
Clicky
Level 30 – Elite – Arkanis Cornerstone
Clicky
Level 30 – Elite – Ilaina Aetherleech
Clicky
Level 31 – Elite – Sentinel Ulika
Clicky
Level 31 – Elite – Soul Ripping Hazan
Clicky
Level 32 – Lonely Tusker
Clicky
Level 35 – Destroyer Hamitemon
Clicky
Level 37 – Banished Farhir
Clicky
Level 37 – Wanderer Kuunenar
Clicky
Level 38 – abandoned Gerik
Clicky
Level 38 – Elite – Hirmilden’s Tipolid
Clicky
Level 39 – Steadfast Dalloki
Clicky
Level 39 – Elite Queen Kint
Clicky
Mist Mane Village
Level 38 – Seasoned Nunu Farmer
Clicky
Level 39 – Hero – Cheiftain Nuaka
Clicky
Level 40 – Elite – Greathealer Hamina
Clicky
Level 40 – Elite – greatpriest Maropapa
Clicky
Level 40 – Hero – Supervisor Harmilden
Clicky
Level 40 – Hero – Cheiftain Muhamurru
Clicky
Level 40 – Hero – Frostmane Lestin
Clicky
Level 40 – Legendary – Grand Cheiftan Kasika
Clicky
Beluslan
Level 32 – Clever Mahiki
Clicky
Level 36 – Divine Shard
Clicky
Level 36 – The Soulswallower
Clicky
Level 36 – Captain Walkris
Clicky
Level 36 – Elite – Ruby Jannsen
Clicky
Level 37 – Archmage Megran
Clicky
Level 37 – Elite – Officer Poretti
Clicky
Level 37 – Elite – Demolitionist Horst
Clicky
Level 38 – Captain Kirikren
Clicky
Level 38 – Endangered Crasaur
Clicky
Level 38 – Clever Alfi
Clicky
Level 38 – Shadow Priest Jungan
Clicky
Level 38 – Hero – Supervisor Magnis
Clicky
Level 39 – Hero – Cheiftain Nuaka
Clicky
Upper Abyss
Level 31 – Ragerock
Clicky
Near a quest hub so not a great chance to find him
Level 32 – Purehorn
Clicky
Level 33 – Poor Poevius
Clicky
Level 34 – Elite – Merciless Ryugrad
Clicky
Level 1-20
Ishalgen
Level 2 – Squzii Ironfist
Clicky
Level 4 – Hulker
Clicky
Level 6 – Hammerhoof
Clicky
Level – 8 Rusty Threehands
Clicky
Altgard
Level 13 – Elite – Gulux
Clicky
Level 13 – Commander Mohen
Clicky
Level 17 – Cheiftain Manumumu
Clicky
Level 17 – Silverback Haku
Clicky
Level 18 – Stoneskin Stoffu
Clicky
Level 18 – Karate Ikid
Clicky
Level 19 – Bluewing
Clicky
Level 20 – Depthcharge
Clicky
Level 20-30
Mornheim
Level 23 – Head Hamok
Clicky
Level 23 – Azure Fungen
Clicky
Level 25 – Captain Subaku
Clicky
Level 26 – Elite – Klaw Spawnmaster
Clicky
Level 26 – Elite – Klaw Spawnguard
Clicky
Level 27 – Weeping Bigalia
Clicky
Level 27 – Gigantic Sulfur Slime
Clicky
Hit’s harder than a normal mob – Elite 1 dot.
Level 27 – Weary Fidelio
Clicky
Level 27 – Queen Sper
Clicky
Level 27 – Hero – King Zugog
Clicky
Taran’s Cave
Level 27 – Elite – King Klawtun
Clicky
Level 27 – Elite – Klaw Spawnlord
Clicky
Level 28 – Hero – Queen Taran
Clicky
Level 28 – Elite – Klaw Comitatus
Clicky
Level 28 – Elite – Nanny Nuk
Clicky
———————————————————————————-
Level 29 – Octanu’s Second Spawn
Clicky
Level 30 – Queen Octanu
Clicky
8 Hour respawn
Level 30 Fire Canyon Guardian
Clicky
8 Hour Respawn
Brusthonin
Level 22 – Ripened Pucorn
Clicky
Level 22 – Bakun the Zombified
Clicky
Level 24 – Elite – Farmer Havenjark
Clicky
Level 25 – Botanist Aello
Clicky
Lower Abyss
These spawn at the same place
Level 26 – Deputy Lohan
Clicky
Level 26 – Highmade Pasau
Clicky
Level 26 – Highmage Nobris
Clicky
Level 26 – Captain Semund
Clicky
Level 26 – General Luhut
Clicky
Level 26 – Lumion
Clicky
———————————————————————————-
Level 26 – Brigade General Akius
Clicky
Level 27 – Elite – Neved the Forgotten
Clicky
Level 27 – Imperturbable Kamon
Clicky
Level 30 – The Everwatcher
Clicky
Level 32 – Elite – Team Leader Lahu
Clicky
Level 30-40
Mornheim
Level 30 – Elite – Craggy Lakrum
Clicky
Level 30 – Elite – Arkanis Cornerstone
Clicky
Level 30 – Elite – Ilaina Aetherleech
Clicky
Level 31 – Elite – Sentinel Ulika
Clicky
Level 31 – Elite – Soul Ripping Hazan
Clicky
Level 32 – Lonely Tusker
Clicky
Level 35 – Destroyer Hamitemon
Clicky
Level 37 – Banished Farhir
Clicky
Level 37 – Wanderer Kuunenar
Clicky
Level 38 – abandoned Gerik
Clicky
Level 38 – Elite – Hirmilden’s Tipolid
Clicky
Level 39 – Steadfast Dalloki
Clicky
Level 39 – Elite Queen Kint
Clicky
Mist Mane Village
Level 38 – Seasoned Nunu Farmer
Clicky
Level 39 – Hero – Cheiftain Nuaka
Clicky
Level 40 – Elite – Greathealer Hamina
Clicky
Level 40 – Elite – greatpriest Maropapa
Clicky
Level 40 – Hero – Supervisor Harmilden
Clicky
Level 40 – Hero – Cheiftain Muhamurru
Clicky
Level 40 – Hero – Frostmane Lestin
Clicky
Level 40 – Legendary – Grand Cheiftan Kasika
Clicky
Beluslan
Level 32 – Clever Mahiki
Clicky
Level 36 – Divine Shard
Clicky
Level 36 – The Soulswallower
Clicky
Level 36 – Captain Walkris
Clicky
Level 36 – Elite – Ruby Jannsen
Clicky
Level 37 – Archmage Megran
Clicky
Level 37 – Elite – Officer Poretti
Clicky
Level 37 – Elite – Demolitionist Horst
Clicky
Level 38 – Captain Kirikren
Clicky
Level 38 – Endangered Crasaur
Clicky
Level 38 – Clever Alfi
Clicky
Level 38 – Shadow Priest Jungan
Clicky
Level 38 – Hero – Supervisor Magnis
Clicky
Level 39 – Hero – Cheiftain Nuaka
Clicky
Upper Abyss
Level 31 – Ragerock
Clicky
Near a quest hub so not a great chance to find him
Level 32 – Purehorn
Clicky
Level 33 – Poor Poevius
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Level 34 – Elite – Merciless Ryugrad
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Thursday, December 17, 2009
Aion - Kina Guides - Leveling Guides - Questing Guides
When Aion goes public there are going to be alot of leveling guides being released. Instead of wasting hundreds of dollars getting them just to find out which one is decent, why not just see them all on our site. We will have every Aion leveling guide there is,NosTale Gold, and on top of that all the aion question and kina guides on the net and special ones created by our users will be at our site..
Aion Clerics Grouping Guide
It is a clerics to guiding for you in aion world . I hope this guide can do you a favor when you are playing games in the aion world. And this guide is especially for the people who have crazy interest in doing their job as a healer in the groups. This is useful and vital for clerics with a basic build. Of course, there is other build later .
This guild covers many kinds of content. It can help you to find answers and suggestionts when you are lose in your game. Maybe you have no ideas abut if cleric is the right class for you. When you choose a cleric ,what to expect? Stave or shield while in a group? There are so many questions like this. So come here ,you will be clear about all these problems .
Is cleric the right class for you?
At the beginning, you should know what are clerics. Clerics are one of the highest survivability classes in the game, in PVP and PVE. Not only can we heal but we can defend ourselves pretty well with our shield and wearing chain. When fighting multiple enemies root is your friend and kiting seems to help out to even let us solo elites.
Now, you are expect to know clerics. When you choose a class at level 10, you must make decision because you cannot change your decision again.. I believe you have your own idea on if the cleric is the right class is suitable four you . Choose or not , it is up to you .
when you chose a cleric what you expect to get ? If you are a cleric, one of the most important responsibilities is grouping up. You are the essence and every member depend on you . How to keep your group alive. Maybe it is easier to make your leveling solo go smoothly than dps classes. Maybe you have special ability to heal yourself and you could continue going depend on your mana pots . However, you will feel sorry when you use up your mana. Now, I think you have ideas about what you expect to get when you are a cleric.
Next question is which one you will choose, stave or shield when you are in your group? Many people like to use a stave to achieve your upgrading. Actually I often prevent from it. Because shield is not taken for block value and its mitigation. That is it. Tomorrow I will give you some new suggestion.
Stigmas is useful sooner or later in your group. The flash of recovery is necessary when you are grouping . Heals a target with 23m of you by 1194. Because it can save the skin of your tanks or others when they get agro. You are warned that you should not depend on it much although it has a thirty seconds cooldown. There will be trouble if you use it in a wrong way. Then I will introduce the blinding light. You can blind your target for 20 target . In other word, the enemy could not be able to beat you much during 20 second. Many people regard blinding light as a PVP skill actually it is not the fact . Players can make advantage of this because it can help migitate damage whenever your tank is fighting with many enemies or when you must offtank one. It can save you some aion kinah . The last point is about the sages wisdom. It decreases the casting time of all your magic by 50% during 10 second This is a real life whenever the tank falls in trouble .
Now we are talking about the question that is how to preserve Mana when you are grouping as a cleric. There are a lot of neat stuff at disposal to preserve Mana. But you should clarify something. Mana treatment and Mana Potions do not stack. Players often try to use Mana treatment as much as they can but when they get hit by a mob and rooting seems impossible a potion comes in handy. There is also Penance that is our magic trick to get so much Mana back but to it will cost our HP. That is reason why the players use it with their hot and when they are having a rest.
Mana increases quickly and the players can easily go with the a little their health being lost. You should protect your Mana for bad things happen suddenly. Maybe if players trust you are a healer they will not mind getting low health. So this allows you to rest more between each heal. If you could heal for 50% of somebody health, please do not use it until they are down to half health.
How to deal with enemy when you are fighting? You will never have to offtank when things are going good, if you have a good tank chances. A good tank marks every mob and what I try to do is to keep focus on the mobs which aren't dps'ed on because most likely those are the ones that would like to put their swords in you. First you have to do as fast as possible is use
Tranquility whenever you see a mob stray away from the tank. You have to be careful with it, because if the tank picks it up again before you have cast your spell you would lower the tanks emnity. Healing range is depend on players style. Clerics do many things relaying on the play style. It is depends on the clerics.
Now we are talking about movement of aion clerics. Maybe you should move a lot then you are alone. Please do not stand when you are in group. You should pay your attention to healthbar of your party. This is good but you should be alert to the whole surroundings. It is necessary and important to consider what will happen next. Also your compass will tell you when pats are coming and what mobs are close, so compass is in your consideration.
And then this is something about healing light. It restores the HP of a target within 23m of you by 93. It is a really the basic heal and has a 2seconds cast. This is important and useful when damage steadily comes in or when your Radiant Cure is on cooldown. Of course, it is useful when you do not have enough time to cast a radiant cure. It is very cheap in mana cost but you do not get much healing out of it. Comparing to other heals, this one gives less heals per second.
Ok! This is all. So much for aion clerics grouping. Now, you must have a lot of knowledge about this. I wish this is useful for you.
This guild covers many kinds of content. It can help you to find answers and suggestionts when you are lose in your game. Maybe you have no ideas abut if cleric is the right class for you. When you choose a cleric ,what to expect? Stave or shield while in a group? There are so many questions like this. So come here ,you will be clear about all these problems .
Is cleric the right class for you?
At the beginning, you should know what are clerics. Clerics are one of the highest survivability classes in the game, in PVP and PVE. Not only can we heal but we can defend ourselves pretty well with our shield and wearing chain. When fighting multiple enemies root is your friend and kiting seems to help out to even let us solo elites.
Now, you are expect to know clerics. When you choose a class at level 10, you must make decision because you cannot change your decision again.. I believe you have your own idea on if the cleric is the right class is suitable four you . Choose or not , it is up to you .
when you chose a cleric what you expect to get ? If you are a cleric, one of the most important responsibilities is grouping up. You are the essence and every member depend on you . How to keep your group alive. Maybe it is easier to make your leveling solo go smoothly than dps classes. Maybe you have special ability to heal yourself and you could continue going depend on your mana pots . However, you will feel sorry when you use up your mana. Now, I think you have ideas about what you expect to get when you are a cleric.
Next question is which one you will choose, stave or shield when you are in your group? Many people like to use a stave to achieve your upgrading. Actually I often prevent from it. Because shield is not taken for block value and its mitigation. That is it. Tomorrow I will give you some new suggestion.
Stigmas is useful sooner or later in your group. The flash of recovery is necessary when you are grouping . Heals a target with 23m of you by 1194. Because it can save the skin of your tanks or others when they get agro. You are warned that you should not depend on it much although it has a thirty seconds cooldown. There will be trouble if you use it in a wrong way. Then I will introduce the blinding light. You can blind your target for 20 target . In other word, the enemy could not be able to beat you much during 20 second. Many people regard blinding light as a PVP skill actually it is not the fact . Players can make advantage of this because it can help migitate damage whenever your tank is fighting with many enemies or when you must offtank one. It can save you some aion kinah . The last point is about the sages wisdom. It decreases the casting time of all your magic by 50% during 10 second This is a real life whenever the tank falls in trouble .
Now we are talking about the question that is how to preserve Mana when you are grouping as a cleric. There are a lot of neat stuff at disposal to preserve Mana. But you should clarify something. Mana treatment and Mana Potions do not stack. Players often try to use Mana treatment as much as they can but when they get hit by a mob and rooting seems impossible a potion comes in handy. There is also Penance that is our magic trick to get so much Mana back but to it will cost our HP. That is reason why the players use it with their hot and when they are having a rest.
Mana increases quickly and the players can easily go with the a little their health being lost. You should protect your Mana for bad things happen suddenly. Maybe if players trust you are a healer they will not mind getting low health. So this allows you to rest more between each heal. If you could heal for 50% of somebody health, please do not use it until they are down to half health.
How to deal with enemy when you are fighting? You will never have to offtank when things are going good, if you have a good tank chances. A good tank marks every mob and what I try to do is to keep focus on the mobs which aren't dps'ed on because most likely those are the ones that would like to put their swords in you. First you have to do as fast as possible is use
Tranquility whenever you see a mob stray away from the tank. You have to be careful with it, because if the tank picks it up again before you have cast your spell you would lower the tanks emnity. Healing range is depend on players style. Clerics do many things relaying on the play style. It is depends on the clerics.
Now we are talking about movement of aion clerics. Maybe you should move a lot then you are alone. Please do not stand when you are in group. You should pay your attention to healthbar of your party. This is good but you should be alert to the whole surroundings. It is necessary and important to consider what will happen next. Also your compass will tell you when pats are coming and what mobs are close, so compass is in your consideration.
And then this is something about healing light. It restores the HP of a target within 23m of you by 93. It is a really the basic heal and has a 2seconds cast. This is important and useful when damage steadily comes in or when your Radiant Cure is on cooldown. Of course, it is useful when you do not have enough time to cast a radiant cure. It is very cheap in mana cost but you do not get much healing out of it. Comparing to other heals, this one gives less heals per second.
Ok! This is all. So much for aion clerics grouping. Now, you must have a lot of knowledge about this. I wish this is useful for you.
Aion Spiritmaster Gathering Trick
Before you start crafting, you need to understand gathering. Gathering is the process of accumulating materials required for crafting. There are tons of gathering nodes sprinkled all over the landscape. Gathering in Aion has a leveling system, which means that you cannot gather some items until you’ve reached the right gathering level.
You can start gathering at level 1, and although it’s time consuming to gather everything you use, it’s best to start doing it from the beginning. There are several important reasons to improve your gathering skills, even though you decide never to take up crafting. One is that you actually earn a small amount of XP from gathering, which may not seem much compared to the amount from grinding or questing, but during your early levels they do help. Another is that at later levels you’ll encounter quests that require you to give an NPC a certain amount of say, fruit. If you don’t have the proper gathering level, you can’t get this fruit. You may be able to buy them at the Trade Broker or a Private Store but don’t always count on this, and may also sell for ridiculous prices. And finally, crafting materials sell well on the Trade Broker, so you can make a profit from selling them. However, some sell better than others, so keep an eye out on which are the money makers and which are the duds.
During the first nine levels you’re supposedly gathering the raw materials, but when you become a Daeva at level 10 you instead are now extracting vitality, which suggests that you’re instead gathering the essence of the material. Regardless, there is no difference as the fruit and ore look exactly the same in your inventory when you gathered them as a mortal and when you gather them as a Daeva. However, as a Daeva you’re also able to gather one important material — aether. Aether is required for most crafting professions and has other uses. The tricky thing with aether gathering is that not only are they available in certain areas (e.g. Altgard Fortress in Asmodae), but Aether is located in the air, usually at high altitudes. Since you only have a short amount of flight time — especially as a newly minted Daeva — it can be particularly challenging and frustrating to gather this much needed product.
You can start gathering at level 1, and although it’s time consuming to gather everything you use, it’s best to start doing it from the beginning. There are several important reasons to improve your gathering skills, even though you decide never to take up crafting. One is that you actually earn a small amount of XP from gathering, which may not seem much compared to the amount from grinding or questing, but during your early levels they do help. Another is that at later levels you’ll encounter quests that require you to give an NPC a certain amount of say, fruit. If you don’t have the proper gathering level, you can’t get this fruit. You may be able to buy them at the Trade Broker or a Private Store but don’t always count on this, and may also sell for ridiculous prices. And finally, crafting materials sell well on the Trade Broker, so you can make a profit from selling them. However, some sell better than others, so keep an eye out on which are the money makers and which are the duds.
During the first nine levels you’re supposedly gathering the raw materials, but when you become a Daeva at level 10 you instead are now extracting vitality, which suggests that you’re instead gathering the essence of the material. Regardless, there is no difference as the fruit and ore look exactly the same in your inventory when you gathered them as a mortal and when you gather them as a Daeva. However, as a Daeva you’re also able to gather one important material — aether. Aether is required for most crafting professions and has other uses. The tricky thing with aether gathering is that not only are they available in certain areas (e.g. Altgard Fortress in Asmodae), but Aether is located in the air, usually at high altitudes. Since you only have a short amount of flight time — especially as a newly minted Daeva — it can be particularly challenging and frustrating to gather this much needed product.
Aion Chanter Guide and Tips
The Chanter can be explained in two words: commandment and conviction. Chanters rigorously train the body and mind to become skillful in healing, attacking, and enhancement magic. In addition to Chanters magical abilities, he also possesses exceptional skills involving the use of the staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Chanter roles and abilities
The Chanter is similar in personality to the Cleric, but possesses more variety when it comes to physical attack skills. However, it has less mana compared to the Sorcerer, Spiritmaster, or Cleric, all of which use large amounts of mana. This means the Chanter must be careful to make efficient use of its skills even though it tends to use less mana when using them.
Chanters also possesses a variety of buffing, recovery and curing skills, which makes this class very versatile. In particular, the area of buffs, called Mantras, are the Chanter's trademark skills. This allows a Chanter to not only buff its own abilities, but to also enhance nearby allies as well.
This versatility allows the Chanter to support a party by healing, engaging an enemy to deal damage, or be a back-up tank when equipped with a shield. Its role during combat will be defined by the situations a party finds itself in.
Having the highest efficiency among all the classes for recovery and buffing magic means that in addition to grouping with others, the Chanter can effectively play alone when allies are not around.
So you want to play a Chanter...
The Chanter is one of the best soloing classes. Mostly due to their buffs, they deal a great deal of damage and have the ability to heal themselves. Not only this, they are able to use Chain armor, which is just below Plate. Their issue, however, comes when their heals are constantly canceled by mobs or other players.
Here are several good things about being a Chanter:
- Great buffs (Run speed, defense, attack power, etc.)
- Decent heals (Not as strong as Clerics but still helpful)
- Chain armor mastery
- Many attack skills, although mostly melee
Unfortunately, there are negative aspects to playing a Chanter as well:
- Heals can be canceled
- Although they are able to heal, low defense puts them in a delicate situation
While playing Chanters will rarely use their smiting abilities. Their melee attacks are much more efficient than spells, being that they will not fail. Furthermore, melee abilities are used much quicker, dealing more damage in a shorter period of time.
The biggest difference between group play and solo will come when there is not another healer present. The Chanter can play the role of both buffer and healer, even without a Cleric nearby. The issue comes when there is a lot of damage being taken by players in the group because Chanters' heals are not too strong as those of Clerics.
Chanters weapon of choice is his staff, doing both normal melee hits and melee skills. During this period, there are skills that will decrease enemy attack speed, stun enemies and similar, which help regardless if they are playing alone or with others.
Playing a Chanter is not easy
If you decided to play a Chanter, you must embrace the fact you're a hybrid healer as well as a DPS class. With your buffs you will be helping the entire group tremendously by enhancing their abilities. At the same time, you're also required to heal everyone.
That being said, Chanters are one of the most exciting and rewarding classes in Aion, but also have a high learning curve. To learn all the ins and outs of being a chanter you'll spend months and months playing, and after that you'll spend your time looking at spreadsheets and item databases looking for gear and knowledge so you can get the most out of this class.
The MMO players are not forgiving, and Aion community is not much different. If you're skilled at your class you will be often invited into groups, raids and people will soon remember and welcome you. However, if you fail at your role, it will just as easily be remembered and I doubt you want to play alone the entire game.
You can however use a shortcut. There's this amazing Chanter guide written by several skilled players which helps enormously. You'll soon learn the hidden mechanics of the class as well as get an excellent leveling, kinah making, stigmas and equipment guide.
Chanter roles and abilities
The Chanter is similar in personality to the Cleric, but possesses more variety when it comes to physical attack skills. However, it has less mana compared to the Sorcerer, Spiritmaster, or Cleric, all of which use large amounts of mana. This means the Chanter must be careful to make efficient use of its skills even though it tends to use less mana when using them.
Chanters also possesses a variety of buffing, recovery and curing skills, which makes this class very versatile. In particular, the area of buffs, called Mantras, are the Chanter's trademark skills. This allows a Chanter to not only buff its own abilities, but to also enhance nearby allies as well.
This versatility allows the Chanter to support a party by healing, engaging an enemy to deal damage, or be a back-up tank when equipped with a shield. Its role during combat will be defined by the situations a party finds itself in.
Having the highest efficiency among all the classes for recovery and buffing magic means that in addition to grouping with others, the Chanter can effectively play alone when allies are not around.
So you want to play a Chanter...
The Chanter is one of the best soloing classes. Mostly due to their buffs, they deal a great deal of damage and have the ability to heal themselves. Not only this, they are able to use Chain armor, which is just below Plate. Their issue, however, comes when their heals are constantly canceled by mobs or other players.
Here are several good things about being a Chanter:
- Great buffs (Run speed, defense, attack power, etc.)
- Decent heals (Not as strong as Clerics but still helpful)
- Chain armor mastery
- Many attack skills, although mostly melee
Unfortunately, there are negative aspects to playing a Chanter as well:
- Heals can be canceled
- Although they are able to heal, low defense puts them in a delicate situation
While playing Chanters will rarely use their smiting abilities. Their melee attacks are much more efficient than spells, being that they will not fail. Furthermore, melee abilities are used much quicker, dealing more damage in a shorter period of time.
The biggest difference between group play and solo will come when there is not another healer present. The Chanter can play the role of both buffer and healer, even without a Cleric nearby. The issue comes when there is a lot of damage being taken by players in the group because Chanters' heals are not too strong as those of Clerics.
Chanters weapon of choice is his staff, doing both normal melee hits and melee skills. During this period, there are skills that will decrease enemy attack speed, stun enemies and similar, which help regardless if they are playing alone or with others.
Playing a Chanter is not easy
If you decided to play a Chanter, you must embrace the fact you're a hybrid healer as well as a DPS class. With your buffs you will be helping the entire group tremendously by enhancing their abilities. At the same time, you're also required to heal everyone.
That being said, Chanters are one of the most exciting and rewarding classes in Aion, but also have a high learning curve. To learn all the ins and outs of being a chanter you'll spend months and months playing, and after that you'll spend your time looking at spreadsheets and item databases looking for gear and knowledge so you can get the most out of this class.
The MMO players are not forgiving, and Aion community is not much different. If you're skilled at your class you will be often invited into groups, raids and people will soon remember and welcome you. However, if you fail at your role, it will just as easily be remembered and I doubt you want to play alone the entire game.
You can however use a shortcut. There's this amazing Chanter guide written by several skilled players which helps enormously. You'll soon learn the hidden mechanics of the class as well as get an excellent leveling, kinah making, stigmas and equipment guide.
Aion Gladiator Trick and Guide
Gladiators in Aion are Daevas who follow the Star of the Sword. They expertly wield most melee weapons and are especially proficient using polearms. Their ultimate goal is to obtain a variety of battle skills according to each weapon's properties. However, rather than flamboyant techniques or tricks, they prefer to attack the enemy with power and accuracy. Therefore, Gladiators reveal their true value in close combat. They also perform crucial roles in most legions.
While training, Elysean Gladiators tend to follow the teachings of the Empyrean Lord Nezekan, who watches over the just war, while Asmodian Gladiators serve the Empyrean Lord Zikel, who presides over destruction and slaughter.
The Gladiator is the only damage dealing class in Aion that has the ability to use Plate armor. This is a very important aspect of them, because they are not only able to dish out insane amounts of damage but they are also able to take a lot of hits.
Roles of the Gladiator
The Gladiator can be considered as a sort of hybrid tank. They do have many skills that increase their aggression on mobs, as well as have a nice amount of defense, but their defense is not as great as the Templars. On the same token, their attack power is much greater than the Templar's.
The pros of being a Gladiator are :
- Only damage dealer with the ability to use Plate armor
- Ability to use almost every possible weapon
- Ability to be a tank when necessary
The negatives to being a Gladiator are :
- Lower damage than most other damage dealing classes
There really are not many negatives to being a Gladiator, mostly only positive things. The only real issue Gladiators face is the lower damage compared to classes such as the Ranger, Assassin, Sorcerer, or the Spiritmaster. But at the same time, they are able to tank, giving them a very unique stance when it comes to grouping.
In terms of the weapons Gladiators are able to choose from, they can use Bows, Blunts, Swords, Duals, Daggers, or Greatswords. This gives them a huge amount of leverage when it comes to searching for items, although generally they will use either dual swords or Greatswords.
In solo combat the Gladiator just acts like the other damage dealing classes; they just attack mobs in the hopes of killing them before they are killed. The real change comes when they join a group with other players.
In a group environment, the Gladiator has to first figure out what their goal is; whether they are going to be tanking the mob(s) or just assisting with killing them. This will influence their skill usage because some skills build aggression and others do not. Being able to distinguish between the two types is a very important goal of all Gladiators.
Learn more
The Gladiator is one of the most solid build classes in Aion. They are a damage dealer but have the ability to use Plate armor, giving them both damage output and defense. They are also given many skills to help build aggression of mobs, giving them the ability to tank when and if it is needed. This makes the Gladiator a very unique class, but also a very demanding one.
If you want to learn the inside secrets and tricks to the class, I recommend you follow the link below and download this Gladiator-specific strategy guide to find out exactly how complex this class can be and unravel the mysteries around class mechanics, kinah making, equipment choices, leveling and more.
While training, Elysean Gladiators tend to follow the teachings of the Empyrean Lord Nezekan, who watches over the just war, while Asmodian Gladiators serve the Empyrean Lord Zikel, who presides over destruction and slaughter.
The Gladiator is the only damage dealing class in Aion that has the ability to use Plate armor. This is a very important aspect of them, because they are not only able to dish out insane amounts of damage but they are also able to take a lot of hits.
Roles of the Gladiator
The Gladiator can be considered as a sort of hybrid tank. They do have many skills that increase their aggression on mobs, as well as have a nice amount of defense, but their defense is not as great as the Templars. On the same token, their attack power is much greater than the Templar's.
The pros of being a Gladiator are :
- Only damage dealer with the ability to use Plate armor
- Ability to use almost every possible weapon
- Ability to be a tank when necessary
The negatives to being a Gladiator are :
- Lower damage than most other damage dealing classes
There really are not many negatives to being a Gladiator, mostly only positive things. The only real issue Gladiators face is the lower damage compared to classes such as the Ranger, Assassin, Sorcerer, or the Spiritmaster. But at the same time, they are able to tank, giving them a very unique stance when it comes to grouping.
In terms of the weapons Gladiators are able to choose from, they can use Bows, Blunts, Swords, Duals, Daggers, or Greatswords. This gives them a huge amount of leverage when it comes to searching for items, although generally they will use either dual swords or Greatswords.
In solo combat the Gladiator just acts like the other damage dealing classes; they just attack mobs in the hopes of killing them before they are killed. The real change comes when they join a group with other players.
In a group environment, the Gladiator has to first figure out what their goal is; whether they are going to be tanking the mob(s) or just assisting with killing them. This will influence their skill usage because some skills build aggression and others do not. Being able to distinguish between the two types is a very important goal of all Gladiators.
Learn more
The Gladiator is one of the most solid build classes in Aion. They are a damage dealer but have the ability to use Plate armor, giving them both damage output and defense. They are also given many skills to help build aggression of mobs, giving them the ability to tank when and if it is needed. This makes the Gladiator a very unique class, but also a very demanding one.
If you want to learn the inside secrets and tricks to the class, I recommend you follow the link below and download this Gladiator-specific strategy guide to find out exactly how complex this class can be and unravel the mysteries around class mechanics, kinah making, equipment choices, leveling and more.
Wednesday, December 16, 2009
Aion Scout Class Guide
The Scout class in Aion is of the Thief archetype, typically dual-wielding daggers and able to stealth through the shadows and attack their enemies when least expected.
Gear and Stats
The Scout is most effective in leather gear, although she can equip cloth items. While the leather does allow for a more agile and fluid play style, it does little to deflect incoming damage. The goal of the Scout is to appear, do as much damage as possible in a short time, and evade incoming attacks in the process.
The manastones you will want to hang on to include Physical Crit and Attack for maximum damage, while Evasion will help to avoid taking hits. Accuracy can also give you a boost, in that your attacks will hit more often. A mob's untimely resist can spell catastrophe, so doing what you can to make sure your abilities aren't wasted is crucial.
Rotation, Levels 1-4
Upon creation, your Scout will have two abilities at her disposal: Swift Edge, offensive, and Evasion, which is defensive. In later levels, Evasion will act as a trigger for a chain skill counterattack. For now, Open with your Swift Edge attack, and use Evasion as often as the cool down expires.
Surprise Attack, gained at level 3, does considerably more damage when used while behind your target. Make sure to use positioning to your advantage, and open with this attack at your enemies' backs. Follow with Swift Edge and then Evasion.
Rotation, Levels 5-6
Level 5 brings a much needed boost to your Accuracy, the Hide ability, and that chain attack from Evasion mentioned earlier: Counterattack. The best thing about this strike is that it sometimes delivers a stun to your target, giving you the opportunity to jump behind your enemy and apply heavy-hitting Surprise Attack.
Now that more of the mobs you encounter are hostile to you, you can use Hide to navigate to their backs and prepare your attack. The Hide ability also gives you an opportunity to scout new areas before you commit yourself to a battle.
One of the most important skills for your entire career also appears at level 5 - dual-wield! You should never be caught without two melee weapons equipped. As of game version 1.5.9, the consensus is that a main hand dagger and off hand sword will provide the most dps.
Rotation, Levels 7-9
The only new skill at level 7 is Soul Slash, which chains off of your Swift Edge attack. Make sure to activate it every time it procs in order to keep your target's health falling.
Level 9 brings you a much-needed passive boost to your evasion rate, as well as one new offensive ability: Devotion. This skill, when triggered, boosts your physical attack by 40%. It only lasts for 5 seconds, however, so you should take some time trying this out both at the beginning and at the end of the battle to see when it's of most use to you.
Choose Your Path: Assassin or Ranger
Once you have reached level 9 and then completed your quest for Ascension, you will have the choice between two specializations: the Assassin or the Ranger. While the Assassin may put out a bit more damage, the Ranger has abilities to keep himself at a distance from his target. Both classes will require some regular kinah to be spent, on potions, trap ingredients, arrows, and power shards. Both classes are much sought after for groups, and equally capable in PvP. The choice, then, really just comes down to the individual style and preference. Either way, you will find yourself laying waste to your enemies and contributing largely to your group's success.
Lacking the sheer power of the Mage, the defensive attributes of the Warrior, and the healing abilities of the Priest, this class may be one of the most difficult for new players. An effective Scout will need to time attacks and cool downs, making good use of position and the element of surprise. The Scout, and both of her specializations, are arguably the most gear-dependent classes in the game. Stacking the appropriate stats and keeping your weapons up to date are the most important considerations you have. You can supplement your play by taking Handicrafting, Sewing, or Weaponcrafting as professions.
Gear and Stats
The Scout is most effective in leather gear, although she can equip cloth items. While the leather does allow for a more agile and fluid play style, it does little to deflect incoming damage. The goal of the Scout is to appear, do as much damage as possible in a short time, and evade incoming attacks in the process.
The manastones you will want to hang on to include Physical Crit and Attack for maximum damage, while Evasion will help to avoid taking hits. Accuracy can also give you a boost, in that your attacks will hit more often. A mob's untimely resist can spell catastrophe, so doing what you can to make sure your abilities aren't wasted is crucial.
Rotation, Levels 1-4
Upon creation, your Scout will have two abilities at her disposal: Swift Edge, offensive, and Evasion, which is defensive. In later levels, Evasion will act as a trigger for a chain skill counterattack. For now, Open with your Swift Edge attack, and use Evasion as often as the cool down expires.
Surprise Attack, gained at level 3, does considerably more damage when used while behind your target. Make sure to use positioning to your advantage, and open with this attack at your enemies' backs. Follow with Swift Edge and then Evasion.
Rotation, Levels 5-6
Level 5 brings a much needed boost to your Accuracy, the Hide ability, and that chain attack from Evasion mentioned earlier: Counterattack. The best thing about this strike is that it sometimes delivers a stun to your target, giving you the opportunity to jump behind your enemy and apply heavy-hitting Surprise Attack.
Now that more of the mobs you encounter are hostile to you, you can use Hide to navigate to their backs and prepare your attack. The Hide ability also gives you an opportunity to scout new areas before you commit yourself to a battle.
One of the most important skills for your entire career also appears at level 5 - dual-wield! You should never be caught without two melee weapons equipped. As of game version 1.5.9, the consensus is that a main hand dagger and off hand sword will provide the most dps.
Rotation, Levels 7-9
The only new skill at level 7 is Soul Slash, which chains off of your Swift Edge attack. Make sure to activate it every time it procs in order to keep your target's health falling.
Level 9 brings you a much-needed passive boost to your evasion rate, as well as one new offensive ability: Devotion. This skill, when triggered, boosts your physical attack by 40%. It only lasts for 5 seconds, however, so you should take some time trying this out both at the beginning and at the end of the battle to see when it's of most use to you.
Choose Your Path: Assassin or Ranger
Once you have reached level 9 and then completed your quest for Ascension, you will have the choice between two specializations: the Assassin or the Ranger. While the Assassin may put out a bit more damage, the Ranger has abilities to keep himself at a distance from his target. Both classes will require some regular kinah to be spent, on potions, trap ingredients, arrows, and power shards. Both classes are much sought after for groups, and equally capable in PvP. The choice, then, really just comes down to the individual style and preference. Either way, you will find yourself laying waste to your enemies and contributing largely to your group's success.
Lacking the sheer power of the Mage, the defensive attributes of the Warrior, and the healing abilities of the Priest, this class may be one of the most difficult for new players. An effective Scout will need to time attacks and cool downs, making good use of position and the element of surprise. The Scout, and both of her specializations, are arguably the most gear-dependent classes in the game. Stacking the appropriate stats and keeping your weapons up to date are the most important considerations you have. You can supplement your play by taking Handicrafting, Sewing, or Weaponcrafting as professions.
Monday, December 14, 2009
Aion Worldboss Walkthrough
Aion Worldboss - Chieftain Kumbaron & "Walkthrough". This is the Worldboss which you can find in the Zemurru's Grave. It's one of the strongest bosses in the are, but with a group of 20's that know what they're doing, it shouldn't be a problem to kill it. You'll be pretty save if you follow the tactics explained in the video.
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